The writer actually wants the reader to figure out the answer-just not too early. A mystery is not a zero-sum game of writer versus reader. Think of these secrets the same way a mystery author thinks about their plots. The secrets I'm talking about here are carefully, intelligently placed and they're meant to be found. This is not a good modern design sensibility though. You could put it in a random location that looks the same as any other, and make it nearly impossible to find because it's so obscure. You could hide a secret in the game somewhere ridiculously obscure.
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